unified indentation
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@@ -29,71 +29,70 @@
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#include <stddef.h>
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/**
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* opaque structure
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* @struct CircularQueueInst
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*/
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typedef struct
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{
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void **data;
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volatile uint32_t nelts; /**< # elements */
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uint32_t in; /**< next empty location */
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uint32_t out; /**< next filled location */
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uint32_t bounds; /**< max size of queue */
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void **data;
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volatile uint32_t nelts; /**< # elements */
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uint32_t in; /**< next empty location */
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uint32_t out; /**< next filled location */
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uint32_t bounds; /**< max size of queue */
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} CIRC_QUEUE;
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/**
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* create a FIFO queue
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* @brief create a FIFO queue
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* @param queue The new queue
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* @param queue_capacity maximum size of the queue
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* @param a pool to allocate queue from
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*/
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bool CircQueueCreate(CIRC_QUEUE **queue, uint32_t queue_capacity);
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/** free queue memory -- call after destroy
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/**
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* @brief free queue memory -- call after destroy
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* @note we do not free in destroy() to follow pthreads convention
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*/
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void CircQueueFree(CIRC_QUEUE *queue);
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/**
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* Detects when the CIRC_QUEUE is full. This utility function is expected
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* @brief Detects when the CIRC_QUEUE is full. This utility function is expected
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* to be called from within critical sections, and is not threadsafe.
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*/
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bool isCircQueueFull(CIRC_QUEUE *queue);
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/**
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* Detects when the CIRC_QUEUE is empty. This utility function is expected
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* @brief Detects when the CIRC_QUEUE is empty. This utility function is expected
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* to be called from within critical sections, and is not threadsafe.
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*/
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bool isCircQueueEmpty(CIRC_QUEUE *queue);
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/**
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* push/add an object to the queue, blocking if the queue is already full
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* @brief push/add an object to the queue, blocking if the queue is already full
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*
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* @param queue the queue
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* @param data the data
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* @returns RPA_EINTR the blocking was interrupted (try again)
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* @returns RPA_EOF the queue has been terminated
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* @returns RPA_SUCCESS on a successful push
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* @return RPA_EINTR the blocking was interrupted (try again)
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* @return RPA_EOF the queue has been terminated
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* @return RPA_SUCCESS on a successful push
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*/
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bool CircQueuePush(CIRC_QUEUE *queue, void *data);
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/**
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* pop/get an object from the queue, blocking if the queue is already empty
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* @brief pop/get an object from the queue, blocking if the queue is already empty
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*
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* @param queue the queue
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* @param data the data
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* @returns RPA_EINTR the blocking was interrupted (try again)
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* @returns RPA_EOF if the queue has been terminated
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* @returns RPA_SUCCESS on a successful pop
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* @return RPA_EINTR the blocking was interrupted (try again)
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* @return RPA_EOF if the queue has been terminated
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* @return RPA_SUCCESS on a successful pop
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*/
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bool CircQueuePop(CIRC_QUEUE *queue, void **data);
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/**
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* returns the size of the queue.
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* @brief returns the size of the queue.
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*
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* @warning this is not threadsafe, and is intended for reporting/monitoring
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* of the queue.
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* @param queue the queue
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* @returns the size of the queue
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* @return the size of the queue
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*/
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uint32_t CircQueueSize(CIRC_QUEUE *queue);
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@@ -32,100 +32,104 @@ extern "C"
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#include <stdlib.h>
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#include <stdint.h>
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/*
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* clist_t iterator direction.
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*/
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/**
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* @enum cListDirection
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* @brief clist_t iterator direction.
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*/
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typedef enum
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{
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LIST_HEAD,
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LIST_TAIL
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} clist_direction_t;
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typedef enum
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{
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LIST_HEAD,
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LIST_TAIL
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} clist_direction_t;
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/*
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* clist_t node struct.
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*/
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/**
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* @struct cListNode
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* @brief clist_t node struct.
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*/
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typedef struct clist_node
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{
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struct clist_node *prev;
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struct clist_node *next;
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void *val;
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} clist_node_t;
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typedef struct clist_node
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{
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struct clist_node *prev;
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struct clist_node *next;
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void *val;
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} clist_node_t;
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/*
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* clist_t struct.
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*/
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/**
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* @struct cListInst
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* @brief clist_t struct.
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*/
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typedef struct
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{
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clist_node_t *head;
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clist_node_t *tail;
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uint32_t len;
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void (*free)(void *val);
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int8_t (*compare)(void *a, void *b);
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} clist_t;
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typedef struct
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{
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clist_node_t *head;
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clist_node_t *tail;
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uint32_t len;
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void (*free)(void *val);
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int8_t (*compare)(void *a, void *b);
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} clist_t;
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/*
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* clist_t iterator struct.
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*/
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/**
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* @struct cListIter
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* @brief clist_t iterator struct.
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*/
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typedef struct
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{
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clist_node_t *next;
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clist_direction_t direction;
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} clist_iterator_t;
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typedef struct
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{
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clist_node_t *next;
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clist_direction_t direction;
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} clist_iterator_t;
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// Node prototypes.
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// Node prototypes.
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clist_node_t *
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clist_node_new(void *val);
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clist_node_t *
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clist_node_new(void *val);
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// clist_t prototypes.
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// clist_t prototypes.
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clist_t *
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clist_new(void);
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clist_t *
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clist_new(void);
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clist_node_t *
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clist_rpush(clist_t *self, clist_node_t *node);
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clist_node_t *
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clist_rpush(clist_t *self, clist_node_t *node);
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clist_node_t *
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clist_lpush(clist_t *self, clist_node_t *node);
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clist_node_t *
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clist_lpush(clist_t *self, clist_node_t *node);
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clist_node_t *
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clist_find(clist_t *self, void *val);
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clist_node_t *
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clist_find(clist_t *self, void *val);
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clist_node_t *
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clist_at(clist_t *self, int index);
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clist_node_t *
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clist_at(clist_t *self, int index);
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clist_node_t *
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clist_rpop(clist_t *self);
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clist_node_t *
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clist_rpop(clist_t *self);
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clist_node_t *
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clist_lpop(clist_t *self);
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clist_node_t *
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clist_lpop(clist_t *self);
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void
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clist_remove(clist_t *self, clist_node_t *node);
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void
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clist_remove(clist_t *self, clist_node_t *node);
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void
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clist_clear(clist_t *self);
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void
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clist_clear(clist_t *self);
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void
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clist_destroy(clist_t *self);
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void
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clist_destroy(clist_t *self);
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// clist_t iterator prototypes.
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// clist_t iterator prototypes.
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clist_iterator_t *
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clist_iterator_new(clist_t *list, clist_direction_t direction);
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clist_iterator_t *
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clist_iterator_new(clist_t *list, clist_direction_t direction);
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clist_iterator_t *
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clist_iterator_new_from_node(clist_node_t *node, clist_direction_t direction);
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clist_iterator_t *
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clist_iterator_new_from_node(clist_node_t *node, clist_direction_t direction);
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clist_node_t *
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clist_iterator_next(clist_iterator_t *self);
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clist_node_t *
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clist_iterator_next(clist_iterator_t *self);
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void
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clist_iterator_destroy(clist_iterator_t *self);
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void
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clist_iterator_destroy(clist_iterator_t *self);
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#ifdef __cplusplus
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}
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