clean up.
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@@ -296,9 +296,6 @@ void L2_FrameStateUpdate(L2_INST* instPtr) {
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ASSERT(instPtr != NULL);
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PHY_INST* phyRef = instPtr->config.phyInstPtr;
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// Update physical layer status.
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// Phy_UpdateState(phyRef);
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// Update frame state.
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if (Phy_IsFrameValid(phyRef) == false) {
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L2_DataAvailUpdate(instPtr, false);
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