#ifndef LIST_MALLOC #define LIST_MALLOC malloc #endif #ifndef LIST_FREE #define LIST_FREE free #endif // // list.c // // Copyright (c) 2010 TJ Holowaychuk // #include #include "list.h" /* * Allocates a new list_node_t. NULL on failure. */ list_node_t * list_node_new(void *val) { list_node_t *self; if (!(self = LIST_MALLOC(sizeof(list_node_t)))) return NULL; self->prev = NULL; self->next = NULL; self->val = val; return self; } /* * Allocate a new list_t. NULL on failure. */ list_t * list_new(void) { list_t *self; if (!(self = LIST_MALLOC(sizeof(list_t)))) return NULL; self->head = NULL; self->tail = NULL; self->free = NULL; self->compare = NULL; self->len = 0; return self; } /* * Remove all the node in list. * @self: Pointer to the list */ void list_clear(list_t *self) { uint32_t len = self->len; list_node_t *next; list_node_t *curr = self->head; while (len) { next = curr->next; if (self->free) self->free(curr->val); LIST_FREE(curr); curr = next; len--; } } /* * Free the list. * @self: Pointer to the list */ void list_destroy(list_t *self) { list_clear(self); LIST_FREE(self); } /* * Append the given node to the list * and return the node, NULL on failure. * @self: Pointer to the list for popping node * @node: the node to push */ list_node_t * list_rpush(list_t *self, list_node_t *node) { if (!node) return NULL; if (self->len) { node->prev = self->tail; node->next = NULL; self->tail->next = node; self->tail = node; } else { self->head = self->tail = node; node->prev = node->next = NULL; } ++self->len; return node; } /* * Return / detach the last node in the list, or NULL. * @self: Pointer to the list for popping node */ list_node_t * list_rpop(list_t *self) { if (!self->len) return NULL; list_node_t *node = self->tail; if (--self->len) { (self->tail = node->prev)->next = NULL; } else { self->tail = self->head = NULL; } node->next = node->prev = NULL; return node; } /* * Return / detach the first node in the list, or NULL. * @self: Pointer to the list for popping node */ list_node_t * list_lpop(list_t *self) { if (!self->len) return NULL; list_node_t *node = self->head; if (--self->len) { (self->head = node->next)->prev = NULL; } else { self->head = self->tail = NULL; } node->next = node->prev = NULL; return node; } /* * Prepend the given node to the list * and return the node, NULL on failure. * @self: Pointer to the list for pushing node * @node: the node to push */ list_node_t * list_lpush(list_t *self, list_node_t *node) { if (!node) return NULL; if (self->len) { node->next = self->head; node->prev = NULL; self->head->prev = node; self->head = node; } else { self->head = self->tail = node; node->prev = node->next = NULL; } ++self->len; return node; } /* * Return the node associated to val or NULL. * @self: Pointer to the list for finding given value * @val: Value to find */ list_node_t * list_find(list_t *self, void *val) { list_iterator_t *it = list_iterator_new(self, LIST_HEAD); list_node_t *node; while ((node = list_iterator_next(it))) { if (self->compare) { if (self->compare(val, node->val) == 0) { list_iterator_destroy(it); return node; } } else { if (val == node->val) { list_iterator_destroy(it); return node; } } } list_iterator_destroy(it); return NULL; } /* * Return the node at the given index or NULL. * @self: Pointer to the list for finding given index * @index: the index of node in the list */ list_node_t * list_at(list_t *self, int index) { list_direction_t direction = LIST_HEAD; if (index < 0) { direction = LIST_TAIL; index = ~index; } if ((unsigned)index < self->len) { list_iterator_t *it = list_iterator_new(self, direction); list_node_t *node = list_iterator_next(it); while (index--) node = list_iterator_next(it); list_iterator_destroy(it); return node; } return NULL; } /* * Remove the given node from the list, freeing it and it's value. * @self: Pointer to the list to delete a node * @node: Pointer the node to be deleted */ void list_remove(list_t *self, list_node_t *node) { node->prev ? (node->prev->next = node->next) : (self->head = node->next); node->next ? (node->next->prev = node->prev) : (self->tail = node->prev); if (self->free) self->free(node->val); LIST_FREE(node); --self->len; } /* * Allocate a new list_iterator_t. NULL on failure. * Accepts a direction, which may be LIST_HEAD or LIST_TAIL. */ list_iterator_t * list_iterator_new(list_t *list, list_direction_t direction) { list_node_t *node = direction == LIST_HEAD ? list->head : list->tail; return list_iterator_new_from_node(node, direction); } /* * Allocate a new list_iterator_t with the given start * node. NULL on failure. */ list_iterator_t * list_iterator_new_from_node(list_node_t *node, list_direction_t direction) { list_iterator_t *self; if (!(self = LIST_MALLOC(sizeof(list_iterator_t)))) return NULL; self->next = node; self->direction = direction; return self; } /* * Return the next list_node_t or NULL when no more * nodes remain in the list. */ list_node_t * list_iterator_next(list_iterator_t *self) { list_node_t *curr = self->next; if (curr) { self->next = self->direction == LIST_HEAD ? curr->next : curr->prev; } return curr; } /* * Free the list iterator. */ void list_iterator_destroy(list_iterator_t *self) { LIST_FREE(self); self = NULL; }